package ai.state; import ai.AITransition; import entity.Entity; import game.GameLoop; import state.State; public class Stand extends AIState { private int alive; public Stand() { this.alive = 0; } @Override public AITransition initTransition() { return new AITransition("wander", ((state, eneity) -> alive >= GameLoop.ups * 3)); } @Override public void update(State state, Entity entity) { alive++; } }